Depth Sorting For GameMaker Studio 2
A downloadable project file
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Before GameMaker Studio 2, it was easy to draw objects at the correct depth for isometric games: all one had to do was write depth=-y in their draw event.
Unfortunately, that is no longer possible. One must now come up with their own hackish solution. But fear not! draw_self_isometric() has come to the rescue! All you need to do is paste it in your object's pre-draw event.
Credit to FriendlyCosmonaut for the basic idea, Bleed for the Crusader sprites, and Jacky Martin for the grass tiles.
Purchase
Buy Now$1.00 USD or more
In order to download this project file you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
draw_self_isometric.yyz 5 MB
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